A/B Testing Thumbnails and Previews Without Fooling Yourself
Thumbnail tests are easy to run and easy to misread. How to design one whose result you can actually act on.
How teams plan, package and measure video.
Thumbnail tests are easy to run and easy to misread. How to design one whose result you can actually act on.
An embedded player that slows the page costs you the very viewers it was added to attract. What to measure, and what to defer.
The video ad supply chain in plain terms — who the parties are, where the money goes, and which levers a publisher genuinely controls.
Sports used to be a vertical application of broadcast technology. Direct distribution turned it into a technology problem in its own right.
Most video dashboards are full of numbers nobody can act on. A short list of the metrics that actually change a decision.
Connected TV is not a bigger phone. Distance, input method and posture change what works, yet most teams port mobile assumptions across unchanged.
Viewers decide whether to click in well under a second, and the thumbnail drives that decision. Most teams still choose theirs at random.
Most publishers sit on more video than they actively use. Indexing the archive turns a storage cost into something you can keep publishing from.
Most publishers treat short-form as new production and quietly abandon it. The ones that sustain it treat it as a format for work they already do.
Audiences raised on streaming will not sit through advertising designed for broadcast. Publishers moving to OTT need a different approach.